package graph;

import graph.parts.Light;
import ogl.app.Input;
import ogl.vecmathimp.MatrixImp;
import shader.Shader;

public abstract class Part {
	
	public abstract MatrixImp getMatrix();

	public abstract void setMatrix(MatrixImp m);
	
	public abstract void draw(MatrixImp m);
	
	public abstract MatrixImp findCamera();
	
	public abstract MatrixImp findLight();
}
